All of the multiple variations of grass I created for the GPU rendering and placement for SotC. There was strict limitations on how many tris I could use in each group due to the GPU rendering. I pushed the limits of what I was told I could do much to the engineer's dismay but it runs! MegaScans were used as a base for these materials. Megascans were a huge help for this project as I am the only vegetation artist at Bluepoint.
Level Artist: Justin Wagner - https://www.artstation.com/jwag2014
Level Artist: Daniel Rose -https://www.artstation.com/drose
Level Artist: Dan Doherty - https://www.artstation.com/desertfalcon
Level Artist: Troy Mishler - https://www.artstation.com/troymishler
Level Artist: Willow Hermosa - https://www.artstation.com/hermosoleonard