Shadow of the Colossus: Grass

All of the multiple variations of grass I created for the GPU rendering and placement for SotC. There was strict limitations on how many tris I could use in each group due to the GPU rendering. I pushed the limits of what I was told I could do much to the engineer's dismay but it runs! MegaScans were used as a base for these materials. Megascans were a huge help for this project as I am the only vegetation artist at Bluepoint.

Level Artist: Justin Wagner - https://www.artstation.com/jwag2014
Level Artist: Daniel Rose -https://www.artstation.com/drose
Level Artist: Dan Doherty - https://www.artstation.com/desertfalcon
Level Artist: Troy Mishler - https://www.artstation.com/troymishler
Level Artist: Willow Hermosa - https://www.artstation.com/hermosoleonard

Sedge Cluster

Sedge Cluster

Sedge GPU Groups

Sedge GPU Groups

Sedge in-game
Level Artist: Justin Wagner

Sedge in-game
Level Artist: Justin Wagner

Prairie Cluster

Prairie Cluster

Prairie GPU Groups

Prairie GPU Groups

Prairie Grass in-game
Level Artist: Daniel Rose

Prairie Grass in-game
Level Artist: Daniel Rose

Green Prairie Cluster

Green Prairie Cluster

Green Prairie GPU Groups

Green Prairie GPU Groups

Level Artist: Dan Doherty

Level Artist: Dan Doherty

Dead Prairie Cluster

Dead Prairie Cluster

Dead Prairie GPU Groups

Dead Prairie GPU Groups

Dead Prairie Grass in-game
Level Artist: Troy Mishler

Dead Prairie Grass in-game
Level Artist: Troy Mishler

Desert Cluster

Desert Cluster

Desert GPU Groups

Desert GPU Groups

Desert grass in-game
Level Artist: Willow Hermosa

Desert grass in-game
Level Artist: Willow Hermosa

Highlands Cluster

Highlands Cluster

Highlands GPU Groups

Highlands GPU Groups

Highlands Grass in-game
Level Artist: Dan Doherty

Highlands Grass in-game
Level Artist: Dan Doherty

Very early example of GPU grass rendering. Once the ground was vert painted to support grass the models could very easily be switched out for a different look for the same area.

Very early example of GPU grass rendering. Once the ground was vert painted to support grass the models could very easily be switched out for a different look for the same area.